Mutually Assured Incapacitation

When an enemy is reduced to 0 hit points the PC responsible gets to decide whether or not the enemy dies or is simply knocked silly. Rules as written, bad guys don’t get this choice: they are always lethal. A strange inequality that doesn’t fit a setting like Eberron.

Death saving throws will work as normal. However, the PC doesn’t automatically die when a third death saving throw is failed. The enemy that last dealt damage to the PC decides whether or not the character dies or is KO’d.

KO’d Condition:

  • The creature is unconscious.
  • The creature cannot regain hit points, nor gain temporary hit points.
  • This condition can be alleviated over the course of a short rest with another creature’s help, either by an ally’s care or an enemy’s rough-housing. A KO’d creature will wake up after a 1d4 hours naturally.

Keep in mind that KO’d PCs can still take damage from attacks and ongoing damage, though they no longer make death saving throws. A KO’d PC that reaches negative hit points equal to double their healing surge value dies.

This begets a new move action:

Drag a KO’d creature: As a move action, you may move half of your Speed, round down. You may pull an adjacent KO’d creature the same number of squares you moved.

Mutually Assured Incapacitation

Heirs of Mourning Enthusiasm